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1. Announcement:Consolidated Domination Maps Feedback! - in Domination Gamemode [original thread]
Impact Ridge is honestly the worst map ever for Domination. It's got the same exact pattern of play no matter what: - Dropships ontop of the roof, spam links and nanohives. - Heavy spam inside the building with the objective because there's no w...
- by Aeon Amadi - at 2014.12.18 07:17:00
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2. [Request] Cycling objectives for Domination - in Domination Gamemode [original thread]
CCP LogicLoop wrote: Aeon Amadi wrote: CCP LogicLoop wrote: SponkSponkSponk wrote: CCP LogicLoop wrote: Edit: Give me some time. I need to coerce with CCP Frame. Like, twist his arm behind his back and whisper menacingly into h...
- by Aeon Amadi - at 2013.11.15 00:58:00
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3. [Request] Cycling objectives for Domination - in Domination Gamemode [original thread]
CCP LogicLoop wrote: SponkSponkSponk wrote: CCP LogicLoop wrote: Edit: Give me some time. I need to coerce with CCP Frame. Like, twist his arm behind his back and whisper menacingly into his ear? Sort of. But with a little more lo...
- by Aeon Amadi - at 2013.11.14 11:20:00
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4. [Request] Border Gulch 2nd domination map; ON THE BRIDGE - in Domination Gamemode [original thread]
CCP Stiffneck wrote: Sgt Buttscratch wrote: I am requesting a 2nd Border Gulch domination map, configured so the objective is in the middle of the bridge, where "A" on the skirmish version. Reason: Because it would be bad ass. that simple ...
- by Aeon Amadi - at 2013.11.01 13:48:00
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5. Shrink the maps - in Domination Gamemode [original thread]
CCP LogicLoop wrote: We want to up the player counts. This just wont happen right now. We need to get some optimizations in to make room for that. When we had done testing internally it was not optimal. So we dropped the count down for stabilit...
- by Aeon Amadi - at 2013.07.23 02:15:00
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6. Shrink the maps - in Domination Gamemode [original thread]
CCP LogicLoop wrote: bacon blaster wrote: some of the older and larger maps like biomass, are simply too big for the number of players we have. Either shrink the map by about a 3rd, or increase the number of players. Otherwise, large portio...
- by Aeon Amadi - at 2013.07.22 00:48:00
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